case study 01 of 04
Built by a CEO who was tired of fitness apps getting in the way. This one doesn't.
Role
Founding product designer
Company
Ambrisa, AI fitness
Year
2026, MVP in dev
Scope
UX · strategy · system

home screen.
The Challenge
Fitness apps make you work before you work out. Rigid databases, toxic streaks, and three screens just to start a session.
The Impact
Reduced the start flow from 3 clicks to 1. Invented Sport Mode, a feature absent from every major competitor.
My Output
100+ screens, an atomic design system, a branding pivot, and key features invented from real research, all designed solo from ~20 inherited wireframes.
The Learning
Mastered auto-layout and atomic systems end-to-end. Learned what it means to be a true founding designer, not just executing decisions but shaping them.
Lisa McPhearson is the CEO of Ambrisa and a competitive gym athlete. She had cycled through every major fitness app on the market. Her frustration was not about missing features.
It was that every app got in the way of the one thing users actually want to do: move.
After guerrilla research with real gym-goers between sets, the same theme kept coming up across every conversation. Different bodies, different goals, same complaint.
FIELD NOTES · GYM FLOOR RESEARCH · N=12
“I do not want to think before entering the gym. I just want to start.”
P2 · regular gym-goer
“Let's say I played badminton today. It should just know what muscles I worked.”
P1 · mixed athlete
“Why do I have to go through three screens just to begin?”
P4 · casual lifter
The problem was not a missing feature. The problem was friction. Every major fitness app on the market, Gymverse, Fitbod, Evolve You, MyFitnessPal, required two to three screens before a user could begin.
For someone walking into a gym ready to move, that is three screens too many.
The brief was to design a fitness app. The job was to get out of the way.
With the problem clearly defined, we needed to align on what success looked like, both for the people using the app and for the business building it.
These two sets of goals shaped every design decision that followed.
FOR THE USER
What gym-goers actually needed.
FOR THE BUSINESS
What Lisa needed to ship and scale.
Every feature got filtered through bothlists. If it failed either, it didn't ship.
The original direction was dark throughout, bold red and orange on black across Workout, Nutrition, and Progress. It looked strong. But something was off.
After collaborative review with Lisa and Creative Director Darren, we identified the core problem. All three sections serve completely different emotional purposes, but they felt identical.
Workout is about energy and focus. Nutrition is about nourishment and care. Progress is about reflection and data. One palette could not carry all three.


If you only have time to read one section, read this one. These three moments are the difference between a fitness app that works and a fitness app that gets out of the way.
WHAT CHANGED
The original flow required three taps before a single rep. Preview screen → edit screen → workout. I combined all three states into one action-ready home screen: your plan, your options, and your start button, all visible immediately.
WHY IT MATTERS
This single decision reduced the core start flow by 66%, and directly addressed the number one friction point found in user research.
CLICKS TO START A WORKOUT
“By the time you start, you’ve already lost momentum.”

WHERE IT CAME FROM
One quote in user research stopped everything.
Let’s say I played badminton today. It should just know what muscles I worked.
Not one of the eight apps we analysed offered this. Not Gymverse. Not Fitbod. Not MyFitnessPal.
8 competitors. 0 had it.
| COMPANY | SPORT-TO-MUSCLE MAPPING | ONE-TAP START | AI-NATIVE LOGGING |
|---|---|---|---|
| Gymverse | |||
| Fitbod | |||
| Evolve You | |||
| MyFitnessPal | |||
| Ambrisa |
COMPETITIVE SCAN · 8 APPS REVIEWED
WHAT WE BUILT
Sport Mode lets users log any sport and automatically maps it to the muscle groups worked, turning casual activity into meaningful fitness data. One conversation with a real user became a core product feature.

THE PRINCIPLE
Most fitness apps bolt on an AI chat and call it smart. We designed AI into the fabric of the entire product so it feels like it was always there.
THE FOOD LIBRARY
People already photograph their meals. Inside the AI Coach, the Food Library opens a personal archive of every meal photo the user has ever uploaded, each entry auto-tagged with macros. Instead of re-logging the same chicken and rice bowl for the tenth time, the user pulls it from their library and taps.
The insight: logging food is not hard because people forget what they ate. It is hard because the apps make them prove it from scratch every time.
THE RECIPE BUILDER
The way people talk about food with friends is nothing like how apps ask you to log it. Friends say ‘i made pasta with tomato sauce and some leftover chicken.’ Apps say ‘select item. enter serving size. add macro.’ The Recipe Builder lives inside the AI Coach. Users describe a meal in conversation. The AI builds the recipe, calculates the macros, saves it.
THE FULL AI SURFACE ACROSS THE PRODUCT


Three decisions, each one a conversation that almost didn't happen.
Sixty seconds between rounds. Sweaty hands. A timer running. The workout screen has to be readable in a glance, logable in a tap, and never make you think.
When most fitness apps design the “exercise screen,” they design it for the planning moment, the one where you're calm, looking at your phone on the couch, deciding what to do tomorrow. But that's not where the screen actually lives. It lives at minute 14 of a 45-minute session, between sets, when you're catching your breath and trying to remember whether you did 90 or 95 last time.
So I designed the whole workout-in-progress experience as one continuous state machine, warm-up auto-advances into the main set, the main set auto-advances into rest, rest auto-advances into the next exercise. No menus. No back buttons hunting for what's next. The app holds the structure so you don't have to.




“You shouldn't have to think about what's next. You should only have to think about the rep.”
Nine exercise variations. One design system. Because not every workout looks like a workout.
A pull-up is reps. A plank is time. A treadmill run is distance and pace. A dumbbell curl is reps × weight, but only on one side, then the other. A superset is two exercises stitched together with no rest. A bodyweight squat is just… a squat.
Most fitness apps pretend exercise is one shape, sets × reps × weight, and force every workout into that mold. Real training doesn't work that way. So I designed nine variations of the exercise logging UI, each one matching the actual structure of the movement it captures. Same design system. Same logging grammar. Nine different forms.









“The hardest part of a design system isn't the components. It's the edge cases you didn't want to design.”
I inherited approximately 20 wireframes from a previous UI designer. No documented system, no component library, no clear rationale. I built the entire design system from scratch, alone.
The system is atomic. Base tokens feed into components, components feed into templates, templates feed into screens. Every spacing value, color, and component variant is defined as a Figma variable so the system can scale without inconsistency.
This project is also where I truly mastered auto-layout, building complex responsive components that hold their structure across every screen size and state.

the full component library, organized by atomic level.
SYSTEM HIGHLIGHTS
The system wasn't asked for. I built it because the product needed it to survive.
Ambrisa is pre-launch. Every surface here is fully designed and now in active build, on its way to users.
DESIGNED · IN ACTIVE BUILD
What I designed
I can tell you exactly why each piece exists, and how I'd measure its impact.
The product is still in development. The foundation is solid, the system is scalable, and every decision has a reason behind it.
100+
SCREENS / DESIGNED
3→1
CLICKS TO / START WORKOUT
8
COMPETITORS / RESEARCHED
1
DESIGNER FOR / THE PRODUCT
This was the project where I stopped being a designer who executes and became one who shapes. I pushed back on the original branding direction with a reason. I invented a feature, Sport Mode, because I was listening closely enough to hear what was missing. I built a design system not because I was asked to, but because I knew the product needed one to survive.
The biggest technical growth was auto-layout. I went from knowing it to owning it, building components complex enough that engineers could hand them off directly without rework.
The foundation is solid. Every decision has a reason behind it.