A human - computer interaction case study focusing on 3 selected interfaces : Wearable, Tangible and Shareable.
Dive into the future where Candy Crush Saga leaps off your mobile screens and immerses itself in wearable, tangible, and shareable interfaces. Discover how this beloved game transforms into new forms, enhancing your interaction with every swipe and tap.
Traditionally a “match three” game, Candy Crush involves swapping adjacent candies on a board to align three or more candies of the same color. This study explores the potential of playing the game beyond mobile devices by employing three innovative interfaces: wearable, tangible, and shareable.
What is a wearable interface? A wearable interface/computer is any small technological device capable of storing and processing data that can be worn on the body.
We picked an iWatch over other smart watches because it offers users an excellent mini-smartphone gaming experience. Among the many games that existed for iWatch, Rules! Was the one that used the iWatch screen as the input for the users. Below mentioned are the screens of Rules!
Imagine playing Candy Crush on your iWatch, making the most of moments when you’re just a flick of the wrist away from your next game session. The concept involves a miniaturized game interface adapted to the compact screen of an iWatch, providing an engaging gameplay experience with the convenience of wearable technology.
What is a tangible interface? Tangible interfaces require physical objects to manipulate the digital screens. Games like monopoly and snakes and ladders can be easily converted and played in a tangible interface.
Candy Crush, unlike Monopoly, is a game with multiple pieces (Candies) in it. For this, we would want a large digital display with several 3D blocks that users might press in order to line up the candies. How the table would appear is shown in the image above.
Transforming Candy Crush into a tangible interface meant players could physically interact with the game elements. We envisioned a large digital display with touch-responsive 3D candy blocks that players could manipulate to match and clear.
What is a shareable interface? Tangible interfaces require physical objects to manipulate the digital screens. Games like monopoly and snakes and ladders can be easily converted and played in a tangible interface.
Candy Crush, unlike Monopoly, is a game with multiple pieces (Candies) in it. For this, we would want a large digital display with several 3D blocks that users might press in order to line up the candies. How the table would appear is shown in the image above.
The shareable interface allows multiple players to engage with Candy Crush simultaneously, much like playing air hockey. Each player has their own section of a large, communal screen, turning the game into a social event where players can challenge each other.
Reimagining Candy Crush for wearable, tangible, and shareable interfaces opens up new avenues for gameplay innovation. These adaptations not only cater to different user preferences but also enhance the social and interactive aspects of gaming. By stepping beyond the mobile screen, Candy Crush can offer even more delightful and engaging experiences to its vast global community.